Hi people. I finished cutting, sanding, & polishing about eighty bajillion bike gear pendants and a couple more turtles this week and that was enough to make me really sick of doing production type work. I wanted to start something fresh. So, perhaps against my better judgement, I started working on the lady for the trail.
In case you don't remember, on top of all the shows etc I've committed to, I agreed to make a sculpture for the mountain bike trail I run and ride at. It's a public park in my hometown. I totally love it over there, and there is a hardworking loyal crew of supporters who volunteer tons of time and even materials to make it one of the premier mtb trails in the state. I was happy to be asked to contribute.
Like every major project I begin, I want this piece to be my best ever. I've been wanting to take my human figures to another level-- now I have a good excuse. First step, face- get a profile going. I've learned I can do bodies pretty easily, with some tweaking of course, but the face is the hardest part. I need to start there.
My idea for this sculpture is a sort of mythical character-- a protector of the woods who watches the antics of the bikers there with curious amusement. The trails guys gave me some antlers that tore off a deer statue they stuck over there for me to use if I want. So far I want.
It sounds weird to need to really look at a real life face to figure this out, but if you were going to make a 3D face out of thin air, think about all the stuff you'd have to map out. Are the chin and forehead on the same plane? How far does a noes stick out? What does a nose really look like?
Then I moved on to the outline of the head. When I got the basics framed in, I checked the mirror for reference. The head is a little bigger than mine, but I'm not concerned. It'll still be proportional once the whole thing is done. Had I been paying closer attention, or known what to look for, this shot would have alerted me to a real problem though, and saved me a lot of time.
But, oblivious, I proceeded. I was happy it looked human so far, and concentrated on getting the features placed correctly.
Just getting it to this point took over 5 hours. Unbelievable huh? And look-- the cheekbones are all wrong. She looks like she's blowing out birthday candles. Already she'd be undergoing her first reconstructive surgery.
I've been covering the framework of my faces with wire up until now. Some of you may remember Jez, my last person sculpture. On her I also added a mask and warpaint. For this one I want to put skin over the whole face. A major concern with this is avoiding a Frankenstein appearance. I'd have to really think about where I wanted seams, because they may look like wrinkles. Don't want a bunch of unattractive lines in the wrong places. I want her to be pretty, and for disbelief to be suspended, kind of like in writing-- where, when people look at her they get swept up in the character, and not the fabrication process or materials.To be really honest I was not at all sure I could pull this off, but I got a pretty good start. No going back now. (or so I thought)
After three days of making the underlying framework, then cutting and placing the outer pieces, pounding them into shape where I had to, and TONS of tweaking and picky fitting, I was done. Tahdaaahh! I was contemplating whether to give her a cool super heroic mask when I noticed...
Um.... her??? This totally looks like a DUDE! Look at him smirking at me, like he's about to go charging off to perform some swashbuckely guy antics. "Look, I don't know how to tell you this-- whoever you are--sir-- but you are supposed to be a GIRL! A swashbuckely, daring, rather invincible girl maybe-- but a girl!"I was so bummed, and had to figure out why this happened-- what about this face made it a guy face? I started covering different sections with a towel to help me focus on what I did right and wrong. I decided it was the jawline and chin. Jaw too square, chin too wide. Remember the mirror picture? If you go back and look that will be obvious, but I didn't see it then. Another surgery was in order.
I had to cut apart the lower part of the face, all my careful welds and meticulously sanded seams, but, after now 4 days of work-- SHE has appeared.
She's still a very strong figure, not willowy or elfin, but that's okay. I like her expression.
And if you can picture her with flowing wild hair and a crown of bike gears... I'm kind of seeing her now. Formidable, and kind of regal-- it's her woods, but she's letting us play in it-- as long as we don't wreck the place.I'm hoping now that the hard part is done the body will go MUCH faster because I feel very crunched for time right now. I may have to set her aside to work on more things for the big open house in a couple of weeks.
Remember-- Sun Aug 2nd-- 10 to 5-- my place. (1433 Main St, Elk River- google map it) I'll do another post next week about it too and give better directions.
If you come you'll see how far I've gotten on her-- and get to maybe pick up a great deal on an odd or end, plus see all the art as yet undelivered to the Door County gallery and get an extra good deal on that stuff.








































